What was that noise?

Nothing, really… Just me letting the world know that there won’t be an update for a while still.

I have been working on the redesign for the past few weeks, getting in some time every now and again. While at first the battle system felt very fresh and exciting, with every little thing I wrote, it started to once again feel like the convoluted messes I feel so many games are.

I >think< what I need to do is just press on for a little longer and playtest the heck out of what I have, which is fortunately very easy to pull off as my best friend is really aching for a game, but I will need to get over my own fear of this game being… boring or too complicated.

One thing I AM very happy about is how movement is now implemented, on a zone basis. No longer free roaming but also not grid-based, it takes a very happy medium that paves the way for some awesome skills.

Oh, and every now and again I get a comment on this blog, and they always make me very happy and spur me on to new creativity, so if you feel like letting me know how excited you are about this, please do!

Thanks for reading, and I truly hope to be able to show you all something real soon.

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Silence

Hey everyone,
Again there has been a very long period of silence. During this period, nothing was done on Chronicles. I lacked the inspiration to do anything with it, and I didn’t like the way it was heading.

Recently I have had a couple of spurs of inspiration and I am slowly getting back into working on Chronicles.

Once more, this means a complete redesign of some of the core mechanics, so once again I am taking down all of the files to replace them somewhere down the line.

How long this will take, I don’t know. It’s still a labour of love and nothing I intend to make any money off, so…

Hope to have new stuff up real soon! I AM currently looking into dedicated item cards. That could mean Chronicles would cost a little money, but it’s nothing concrete yet.

Hope to show something new soon.

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Chronicles – the Forum!

Finally, we now have a forum where we can discuss everything on Chronicles. Help us make Chronicles better, discussing things released and discussing things still to come!

You can find the forum right here:
http://chroniclesgame.boards.net/index.cgi

Hope to see you guys there!

Happy gaming,
Daniel

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Radio Silence

It has been a while since I posted something new here. Chronicles isn’t dead, but I have been very busy with other things. Chronicles is and will always be a labour of love, and I can only spend my free time on it, of which I don’t always have enough.

That said, I will return soon. We have planned to open up a forum on which Chronicles can be discussed and where people can suggest new Enemies, new Adventurers, new items, new adventures, and discuss the game.

In the meantime, happy gaming everyone!

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On the horizon

No new releases today, but I just had to get something off my chest.

After I released information on the release of Core Book I on Tabletop Gaming News, I met Pseudok through e-mail. He was kind enough to provide me with thoughts, ideas, and was very heavily into playtesting Chronicles, giving me an immense wealth of feedback.

Apparently inspired by the game, he decided to write his own adventure, chapter I of which was uploaded not too long ago. He just sent me the first draft of chapter II, and let me tell you, it is scary awesome!

It will be at least a couple more days before we can release chapter II, but it will be worth the wait!

In the meantime, happy gaming everyone!
Daniel

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Power Corrupts – Chapter 1 released

Hey everyone,

We have just released a new Adventure Book, entitled Power Corrupts – Chapter 1. It is written by Pseudok from Every One of Them, and he is already feverishly at work on the follow-up chapters. It is a very exciting adventure with some very interesting twists to the theme of undeath.

Hope you guys enjoy his work! I know I do!!

Daniel

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Defining Features list is here!

It was about time, but you can now find a list of Defining Features to use when starting or introducing a new Adventurer.

Defining Features are basically a means of telling the GM what you want out of the adventure, but some also grant you in-game bonuses. How they work is explained in the Core Book, and now we finally have a list for you.

We encourage everyone who has a good idea for additional features to drop us a note, and we may add them in an update.

Head down to the download section to find the file.

Best wishes,
Daniel

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