Two posts in two days? I must be on something! That’s me though, going from 0 to 100 in 0.3 seconds is basically how I roll.

I have been thinking a lot about how I want combat to work in Chronicles. I want it to be abstracized, so that most of the action will play out in your head. At the same time, I don’t want it to be as free as some of the RPGs out there that there is nothing on the table to check positioning and such. FATE comes to mind. While being an awesome ruleset, I find myself having difficulties gettting to grasp with some of the free flowing concepts.

I keep coming back to an idea to incorporate cards. The only thing that still scared me is if it would kill immersion for me. I am a little afraid that it would feel like playing Magic: the Gathering. While a fun little game, it doesn’t make me feel like a Planeswalker the same way D&D makes me feel like a Dwarf Warrior or whatnot. It feels like a card game with pretty pictures, and nothing more .

Yesterday, while googling “card based RPG”, to see who had gone before me, I came upon the PC game Hands of Fate. I had seen it before, but I dismissed it as being a Magic clone. I checked out an example play on Youtube, and immediately saw I shouldn’t be scared of killing immersion by using cards.

The way cards are incorporated in this game is not what I have in mind for Chronicles, but it does give me a good idea of how it would feel. There are certainly a couple of things I dislike in this game, but the whole feel of it definitely works.

The only thing I am now wondering about is whether or not to use art. I want the cards to be a premium option, and have them freely available for people to print or otherwise use at home, so Chronicles would only cost you money if you wanted to support me. I won’t be able to hire anyone. I can draw, I used to do so a lot back in the day, but I am not the most talented out there. Also, even if someone would help me out for free, I am too much of a control freak, and I want the style to be concise. Not even sure yet what style I want.


Good thing I am a far ways off before I really HAVE to think about these things. First lets get a new, working version out.


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Inspirations III – Song of Blades and Chronicles

Well… It’s about time I checked back in on my now very dusty blog… *cough cough*

It’s a shame how incredibly motivated I once was, working on Chronicles, and how things have died down to such an extent that I basically post something once a year.

So many (good) things have happened to me in the past few years though, that I can’t really blame myself for putting this part of my hobby on the backburner. I am now a father of three, and between my family life and work I have also taken up writing for a skirmish wargaming blog called Skirmish Wargaming.

I am still finding myself thinking about Chronicles a lot, and I am still taking inspiration from various sources. The current source of my inspiration is the game Song of Blades and Heroes (and its supplements) by Ganesha Games.
(Link to the PDF version of the main rules)

If you happen to have a lot of miniatures and scenery lying around, and you are looking for a simple and fun ruleset that lets you use whatever miniatures you like, I URGE you to check it out. It is a really fun, easy to learn game with tons of options.

So, what am I taking out of this game? Well, for starters, the combat is extremely simple yet incredibly elegant. What’s best, it is written as to impose minimal bookkeeping on the players, and that is what I mostly like about it. I am not looking to straight up copy the rules, but its simplicity and elegance, together with not needing much bookkeeping, is what I want out of Chronicles as well. It’s certainly not going to be the same thing. Again, if you are looking for a fun, rules light skirmish system, you really should check it out. The PDF of the basic rules is very cheap.

Apart from that, I have looked some more into printing cards. I have looked a lot at Drivethru Cards to see if it is something I would like to add to Chronicles. It is really shaping my ideas on how to create an abstract, fun combat system and I am currently feeling very strongly about a card based combat system. It won’t be a card game, but the cards would be usable as the “miniatures” on the table for positioning and status effects and such. However, I have not forgotten my creed of creating a free game. The cards will be downloadable for free so you can print them out yourself or use them digitally, and you could then purchase some nicer ones if you really like Chronicles and want to support us.

I hope to write some more updates in the following months, as I want to pick up everything and start afresh. Thanks for looking.


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Inspirations II – As Fate would have it?

So, in between all of my other hobbies, I once more found myself scouring the web for inspiration on the writing for Chronicles, and I finally took the plunge to check out Fate.

For those who don’t know Fate, and its lighter version Fate Accelerated (FAE) which I just read, it’s a settingless RPG system that is very, very free of rules and very open. Basically, you can do whatever you want and with “catch-phrases” more or less explain who and what your character is and can do, and then you use those Aspects as they are called to explain how you would tackle a situation, and gain a bonus.

This openness appeals to me greatly. It is also adaptable. And that’s one of the other beautiful things about Fate, in that it is very easily adaptable, which is very clear to see, given how many RPG games use it as their core rule system.

The other great thing is, it’s free. So I can freely check it out and ponder some more on whether or not Fate is something I want to hang Chronicles on.

Now, I am sure what I would then create is something that is, in one form or another, already created, but whatevz… I am not too bothered by that. In the end, all generic fantasy games share many similarities anyways, and I am still aching to create my own fantasy RPG.

Now, I guess I am off to read some more on Fate, some of its derivatives, and think long and hard on whether I want to use those rules to create my own, or just play Fate itself for a while… And urge you to do the same instead of waiting patiently for me to update. XD

If anyone still reads this, do let me know your thoughts.

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So, recently a well known RPG released a new edition.

On the one hand some of the mechanics I read about inspired me, some were actually already in some other form in Chronicles, and then there were some that reinforced my belief in Chronicles as a very different set of rules, so all in all it inspired me to continue.

Also, my gaming group and I have been enjoying a skirmish game very much these past weeks. There are some very different mechanics in it, some of which I am currently thinking about adapting to fit Chronicles.

I am also still struggling to decide how to work out weaponry. Chronicles had always started with the idea that you have one weapon and you keep it and upgrade it, a bit of a nod to Suikoden for those who were wondering. Now my thoughts go to more choice. Doing so creates new challenges, and I am yet on the fence about it, but at least it’s worth considering.

In my last post I was talking about how summer is coming up. I am a teacher so I have quite a few weeks of free time now. The first week was spent painting up some miniatures, which are also fine for Chronicles, as well as building some modular scenery, which happen to also fit Chronicles’ current system of zone based movement, at least somewhat.

Finally, and this is something that could potentially be very, very exciting, I found out about a site called Drivethru Cards. It’s strange that I didn’t know about it before, as I am subscribed to Drivethru RPG’s mailing list, but their Cards affiliate lets you create cards for card games, and it’s something that could make playing Chronicles much easier.

I could for example create cards for the weapons, so you have all information on one card. Enemies can also be given cards, and with Chronicles’ system of low HP count, they could be wonderful for tracking Enemies’ HP. I would probably choose for a very simple, text only lay-out, so it would basically be a tool for tracking the battlefield. Finally, treasure cards could be turned into a deck which you can use to randomly decide treasure. The possibilities are there. Mind you, this is something that would be into the far future, as Chronicles isn’t even ready to be playtested, let alone I create cards for it which might end up getting changed. But hey, they are good thoughts.

That won’t change the price of admission though. The cards would be entirely optional (if incredibly convenient) and Chronicles would still be free-to-play.

On the page of thoughts, I have long pondered what to do with Enemies, and I am getting to a point where I am satisfied with what I want. Just for those who may stumble here first time, with Chronicles I always wanted to find a happy medium between RPGs,  skirmish games and tabletop dungeon crawl board games. I think a smart idea is to have each type of Enemy, from the lowly goblin fighter and skeleton warrior to the leaders of the pack, to have one, two or three special types of attacks or skills, which are slightly different for each Enemy, so each one will be a different obstacle to overcome.

Well, that’s the end of my rant. If you have any thoughts of your own, feel free to share them.


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Real life

So I figured I’d get back into the swing of things by at least writing a post down here.

Things have just been so busy these past months. Not that I didn’t get any hobby time in (I did!) but at home there just isn’t the time to properly work out what I want to work out for Chronicles. Summer is coming up though, and that’s always my most fruitful time, so I hope to get back into it.

In the meantime, I’ve been thoroughly enjoying!

You can subscribe to a newsletter here:

And it is well worth your time if you are a GM. Every now and again a contest of sorts is held where you can submit ideas which will be compiled into a pdf you can download, and they are great to fire up your imagination. I even helped with some myself, so…

I will add it to the blog roll, because it is a great resource and Johnn Four, the person behind it, is awesome!

I will try and update this blog a little more often and hopefully get some material out this year.


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What was that noise?

Nothing, really… Just me letting the world know that there won’t be an update for a while still.

I have been working on the redesign for the past few weeks, getting in some time every now and again. While at first the battle system felt very fresh and exciting, with every little thing I wrote, it started to once again feel like the convoluted messes I feel so many games are.

I >think< what I need to do is just press on for a little longer and playtest the heck out of what I have, which is fortunately very easy to pull off as my best friend is really aching for a game, but I will need to get over my own fear of this game being… boring or too complicated.

One thing I AM very happy about is how movement is now implemented, on a zone basis. No longer free roaming but also not grid-based, it takes a very happy medium that paves the way for some awesome skills.

Oh, and every now and again I get a comment on this blog, and they always make me very happy and spur me on to new creativity, so if you feel like letting me know how excited you are about this, please do!

Thanks for reading, and I truly hope to be able to show you all something real soon.

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Hey everyone,
Again there has been a very long period of silence. During this period, nothing was done on Chronicles. I lacked the inspiration to do anything with it, and I didn’t like the way it was heading.

Recently I have had a couple of spurs of inspiration and I am slowly getting back into working on Chronicles.

Once more, this means a complete redesign of some of the core mechanics, so once again I am taking down all of the files to replace them somewhere down the line.

How long this will take, I don’t know. It’s still a labour of love and nothing I intend to make any money off, so…

Hope to have new stuff up real soon! I AM currently looking into dedicated item cards. That could mean Chronicles would cost a little money, but it’s nothing concrete yet.

Hope to show something new soon.

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Chronicles – the Forum!

Finally, we now have a forum where we can discuss everything on Chronicles. Help us make Chronicles better, discussing things released and discussing things still to come!

You can find the forum right here:

Hope to see you guys there!

Happy gaming,

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Radio Silence

It has been a while since I posted something new here. Chronicles isn’t dead, but I have been very busy with other things. Chronicles is and will always be a labour of love, and I can only spend my free time on it, of which I don’t always have enough.

That said, I will return soon. We have planned to open up a forum on which Chronicles can be discussed and where people can suggest new Enemies, new Adventurers, new items, new adventures, and discuss the game.

In the meantime, happy gaming everyone!

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On the horizon

No new releases today, but I just had to get something off my chest.

After I released information on the release of Core Book I on Tabletop Gaming News, I met Pseudok through e-mail. He was kind enough to provide me with thoughts, ideas, and was very heavily into playtesting Chronicles, giving me an immense wealth of feedback.

Apparently inspired by the game, he decided to write his own adventure, chapter I of which was uploaded not too long ago. He just sent me the first draft of chapter II, and let me tell you, it is scary awesome!

It will be at least a couple more days before we can release chapter II, but it will be worth the wait!

In the meantime, happy gaming everyone!

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